Fate stay

Well-Known Member
Apr 19, 2023
1,095
3,619
The job of the Coder/Programmer is to find bugs that don't exist, so that ICSTOR can have more excuse for delayed update
 

Xumeey

Well-Known Member
Apr 27, 2017
1,274
2,734




Unlocked


Hi everyone!

We recently moved on to the alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.

While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.

It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version. We appreciate your trust and patience as we work towards achieving this goal.

Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.

We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.

Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.

When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.

Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.

Thank you for your continued support and patience in these last few days.
Is anyone surprised by this? This is the same guy that promised he will try harder next time.
 

septacycell

Active Member
Dec 27, 2017
692
1,167




Unlocked


Hi everyone!

We recently moved on to the alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.

While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.

It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version. We appreciate your trust and patience as we work towards achieving this goal.

Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.

We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.

Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.

When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.

Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.

Thank you for your continued support and patience in these last few days.
1692747205540.png

I am sure it was a logical decision dictated by the numbers.
 

Irrfan007

Member
May 9, 2020
295
169




Unlocked


Hi everyone!

We recently moved on to the alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.

While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.

It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version. We appreciate your trust and patience as we work towards achieving this goal.

Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.

We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.

Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.

When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.

Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.

Thank you for your continued support and patience in these last few days.
New Excuse
 

Dragon Sins

Member
Jul 27, 2017
496
278




Unlocked


Hi everyone!

We recently moved on to the alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.

While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.

It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version. We appreciate your trust and patience as we work towards achieving this goal.

Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.

We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.

Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.

When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.

Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.

Thank you for your continued support and patience in these last few days.
Didn't he say last time a couple of years ago the same thing? "We seem to be lacking in the communication department, we do not seem to keep you our beloved supporters updated at all for years even though we honestly and truly are hard working on this game, but oh silly me I just forget to give any kind of update on our progress for a couple of years, you would not even realize if I'm dead or not, but oh we are still working hard on the game 100% sure of that, nothing to say about it though" yeah, honestly, there is such an easy solution to fix "lack of communication" um, just keep your patrons updated, like at least on a monthly basis if you can't swing weekly, like come on, you can't say, we lack communication and then go dead silent for a couple of years expecting people to go, "yes this game is definitely still being worked on" no updates, no word, no announcement, no teasers for years to come, like come on already, how can someone be so non caring, to literally keep his only source of support not informed? That does not sit right with me at all...
 
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StrongPanda

New Member
Aug 23, 2023
5
4
While LOP Gold got me into playing adult games, MILFY City got me ready to learn DAZ, Unity, RenPy, C#, Python, HTML, CSS, JS, etc. etc. In the future when I have time, I will use those skills to make games. I'll always appreciate the game and the dev for this inspiration but of course it is too bad we've not seen a update...
 

BorsDeGanis

Member
Jan 30, 2020
221
482
What's so complex about this game than any other run of the mill RenPy sandbox?
I said it wasn't a typical RenPy game, which it isn't. The vast majority of RenPy games are literally rendered screen shots and text on a screen from point A to point B. Like a comic strip with maybe some animations occasionally. This game is not that. You can literally choose what to focus on any given point. There are mini games and things to click on to interact with on various scenarios.

These two things are not the same.

You can hate on the game and the dev all you want, but at least have the decency to do so without lying and/or being completely ignorant to the developmental process.
 

JugarComica

Member
Sep 13, 2017
343
304




Unlocked


Hi everyone!

We recently moved on to the alpha testing phase for Milfy City 1.0's release!
In an effort to keep you well-informed, we have been consistently updating the previous post every three days. We hope this approach has allowed many of you to stay engaged and keep up to date with the progress our team has been making.

While we are currently in the alpha stage, I am pleased to report that substantial progress has been made in addressing bugs. Roughly 65-70% of the reported issues have been successfully resolved. Some challenges proved more time-intensive than initially anticipated, underscoring the dedication of our programming team and testers.

It's important to note that our focus is not merely on playing through the entire game repeatedly but on ensuring a smooth and enjoyable experience from start to finish for the upcoming beta version. We appreciate your trust and patience as we work towards achieving this goal.

Presently, releasing the beta version with any lingering bugs, such as the ones I encountered after just 30 minutes of gameplay, is not in line with our quality standards.

We understand that many of you are eager for a specific release date. However, I must emphasise that pinpointing an exact date remains challenging due to the nature of unexpected bugs, some of which may require hours, rather than minutes, to address. Unfortunately, I have limited control over such unforeseen obstacles.

Our team is putting forth their utmost effort to launch the beta version this month. We are currently still on track to achieve this target, though I kindly ask for your understanding should a slight delay into the start of September happens. If that is the case I will let you know on the 28th August and keep in constant communication.

When the beta version is ready, we will make a comprehensive announcement across all platforms, ensuring that no one misses the exciting news.

Following the release, you can anticipate a massive rework in how our Patreon and Discord channel are managed. There was a serious lack of communication with Patrons over the past couple of years - and that needs to change.
Further details regarding of our new Patreon and Discord setup will be shared after the game releases.

Thank you for your continued support and patience in these last few days.

Hi:

Is this from ICSTOR, if so firstly the characters in the image do not look like those in the game, specially Caroline. May be fan made art .

Secondly, this is a very well written concise report, like if it came from a highly skilled writer. Does anyone has a post from ICSTOR from say 2-3 years ago to compare his written skills then against those of the above post. I understand that he (ICSTOR) is not from an English speaking country and there is no way he's written prose would have advanced so much in such a short time. It is conceivable that he has asked someone to write the report for him and just simply posted it.

My gut instinct is that this is all fake.

Cheers
 
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